Introducing Virginia's First Interdisciplinary Center for Immersive Technologies and Simulation
Preparing our students for the future of healthcare requires completely new ways of defining a “classroom” and preparing students for the evolving demands of public health education.
Virtual and augmented reality bring the learning experience to our students across all our degree programs – delivering hands-on learning in an immersive environment conducive to applying and acquiring skills. Students gain experience across the lifespan - from fetal and neonatal care to pediatric and geriatric care.
The Center for Immersive Technologies and Simulation plays an integral role in helping students gain the experiential learning required for on-time graduation and in delivering a curriculum focused on diversity, equity, and inclusion. The Center will play a leading role in providing practicum, field placement, and clinical hours.
VR/Simulation Facilities
- More than 1,500 square feet of dedicated VR/Simulation lab space
- VR extends beyond the lab and is portable to other classrooms and meeting spaces. Any space can be a VR lab
- Three state-of-the-art control rooms, each manages two simulation lab rooms
VR/Sim Equipment
- 28 high-fidelity VR simulators and augmented reality headsets
- Cutting edge software and equipment for teaching curriculum across the lifespan, including pediatric, neonatal, obstetric, and geriatric care
- State-of-the-art simulation hardware for. software, and simulation scenarios for pressing public health issues, including opioid use disorder, behavioral health, and memory care
Interdisciplinary Learning Opportunities
- Students from all disciplines will use the VR/Sim Lab to gain experiential learning
- Standards-based simulation curriculum is integrated into course objectives to ensure a holistic learning experience
- The VR/Sim Lab will extend learning opportunities in areas such as OB/GYN, pediatrics, and gerontology where it can be difficult to earn sufficient clinical hours
Facilitated Simulation Debriefs
“The technology is not the innovation—the technology enables the innovation,” says Bethany Cieslowski, VR/Sim Lab Coordinator. “The learning really comes from the pre- and post-simulation briefings where students receive feedback and learn from the actions that result from critical thinking processes.”
Diversity, Equity, and Inclusion
The VR/Sim Lab will play an integral role in Diversity, Equity, and Inclusion curriculum at the College and beyond. Students, faculty, and community partners can simulate learning experiences to build cultural competencies and prepare students for in-person clinical experiences.
Publications
Cieslowski B, Haas T. Innovative learning: Implementing virtual reality in a large class of prelicensure students using limited equipment, time, and resources. Nurs Educ Perspect. 2024 May-Jun 01;45(3):186-188. doi: 10.1097/01.NEP.0000000000001110.
Cieslowski BJ, Craig S, Gummadi SD, Butler K. Prebrief time for immersive virtual and augmented reality simulation: An integrative review. Nurse Educ. 2024 Jan-Feb 01;49(1):E7-E11. doi: 10.1097/NNE.0000000000001477.
Matto, HC, Ihara, ES, Cieslowski, B, Hines, DA, Booth, J. Virtual reality case simulation to build skill competencies in working with substance-engaged clients. Social Work Education, 2023; 1–13. doi:10.1080/02615479.2023.2289452
Cieslowski, B, Haas, T, Oh, KM, Chang, K, Oetjen, CA. The development and pilot testing of immersive virtual reality simulation training for prelicensure nursing students: A quasi-experimental study. Clinical Simulation in Nursing. 2023; 77:6–12. doi:10.1016/j.ecns.2023.02.001
Cieslowski, Bethany J, Haas T. Accelerating learning: Virtual reality in the classroom. Nurse Educator. 2022; 47(2):p 129, doi: 10.1097/NNE.0000000000001149 c
Resources
Center for Immersive Technologies and Simulation in the News
- Richmond Times-Dispatch Commentary by Melissa Perry: In a strained health care system,virtual reality is a game changer
- Innovate for Good: Social Work case simulation goes virtual
- College of Public Health names first Chief Innovation Officer, Bethany Cieslowski
- The College of Public Health + Fuse at Mason Square accelerate potential for Virtual Reality-enhanced learning opportunities
- Three newly Certified Healthcare Simulation Educators advance College toward offering VR-enhanced curriculum to every student
- Can virtual reality simulation help address racism, discrimination, and microaggressions in teaching?
- The Tech Tribune: Research by Bethany Cieslowski is cited in a story about virtual reality enhancing the training of future nurses
- Canadian Television News: Research by Bethany Cieslowski is cited in a story about virtual reality enhancing the training of future nurses